FLUIDDYNAMICSANDREFLECTIONANDPARTICLESANDALLTHEFUNSTUFFICAN'TWAITTOGETSTARTED!
Okay now that I've gotten that out of my system I can move on to the actual blog. This course has been the focus of much of my excitement once I began to properly understand the implications of shaders and such so I'm coming in with a handful of topics that greatly interest me (aside from the standard ones such as shadow mapping).
One thing I'd really like to cover in-depth a bit is the different effects we can now achieve with particle systems. I had worked on one last term which had become my pride and joy as it was quite versatile in terms of the effects that could be pulled off with it as well as looking quite good. However, being a CPU based system, it was pretty limited. I know that one effect which we'll be able to achieve by the end of the term is the ink particle used in Brutal Legends but being given a demonstration of how it would work as well as what other interesting particle effects we could do would be really interesting.
I'd also like to get into Fluid Dynamics as it's an interesting topic and produces such interesting effects (such as the ink particle previously mentioned). I think that it could be used for a lot of interesting particle systems as well as applications for other things such as cloth.
Finally I would love to go into making realistic water with reflection and refraction as I find it to be an interesting effect that can add nice little touches to the appearances of games in some cases and can be hugely important in others.
I'm sure that all of these topics will be covered at one point or another and I'm really looking forward to it. That being said, it'd be fantastic if we had a lecture that was just going over interesting particle systems and covering how they were created.
That's it until the next time. Cheers!
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